Tag Archives: Azure Striker Gunvolt

On A Blue Bomber

At some point I need to admit that Mega Man is dead. Other people already have:

Thankfully, other companies are picking up the slack. Inticreates continues to put out action-platformers even though they aren’t tied to Capcom, and the latest project from them is Azure Striker Gunvolt for the 3DS. It’s a bit different from the games you might be used to. Gunvolt does have a dash and a wall jump, but the mechanics of the dash are a bit different than Mega Man X. Also, while GV has a gun, it does very little damage. The primary purpose is tagging things, which can then be zapped with electricity. The “Flashfield” damages things near you a small amount, and anything you’ve locked onto a large amount. To go with this, you have an energy meter that depletes when you use it, or if you get hit while not using it (getting hit while using it decreases your actual health). Depleting it completely will lock you out of things that use it for a few seconds, this includes it taking damage for you.

This causes the game to play somewhat differently in practice, as you can’t really kill things with primary fire. The fact that taking damage is a multi-step process also makes the game a bit easier than the Zero and ZX games that this takes after in looks. It makes up for this with a somewhat complicated score system in which you build a bonus and can “cash in” by either hitting a checkpoint or using a special attack. This bonus is lost if you’re hit, whether you take damage or not. Time is also a factor in the score, and the game grades you on how well you did. Outside of the levels, you can use materials and currency to get abilities in the form of equippable gear.

I’m only about halfway into the game (and much less than halfway done, since there are many challenges for levels I’ve beaten that I haven’t met). I really like what I’ve played, and if the second half maintains the quality of the first I’ll highly recommend this one.

Bonus content: The game comes with an 8-bit demake featuring GV along with Beck from Mighty No. 9. This is kind of like the “Model a” mode in ZX Advent, and I’m guessing it was thrown together after finishing Gunvolt before work starts in full on Mighty No. 9. It’s quite fun, and Beck controls a lot like traditional Mega Man, so it feels really familiar.

One more day of Blaugust, more posts can be found here.

On Upcoming Games

Now is a good time to be a gamer, I think. There are a variety of upcoming titles this year that look interesting, and they aren’t all coming out in October. (In fact, the three I’m going to mention are all pre-October.) Let’s take a look.

Azure Striker Gunvolt

Inticreates is the company actually behind the Megaman ZX games as well as Megaman 9 and 10. As such, I have a lot of interest in their 2d platformers involving guns. (They’re also working on Mighty No. 9.) Azure Striker Gunvolt involves a hero with a gun of sorts used to lock on his actual weapon, witch seems to be electricity wielded in a variety of different ways. This hits the 3DS on Friday, and I’m looking forward to picking it up.



Halo 2 was the last “big” shooter I enjoyed, before everything became Call of Duty and things like it. I was iffy on this one until I got to play the Alpha and Beta with other people, and now I’m looking forward to spending a lot of time in it. It releases on September 9, so I hope I have enough time to beat Gunvolt before this happens.



Red Warrior needs food badly. I know someone else is also interested in this, and I’d hoped to play it soon, but it was recently delayed to September 23. I like arcade-style games like this (I’m apparently the only person who likes Sacred 3, for example) and this looks like an interesting and varied take on the formula. It’s also made by the people who made Magicka, so the deaths should be entertaining.


For more posts about… everything, check out the Blaugust Initiative.