Tag Archives: FF5FJF2014

On The End of the Party

First things first: It’s the final day of the Job Fiesta. I challenged a bunch of people and only 3 have shown evidence of completion, so I guess I owe $30.

Personally, I turned in two completions of my own.

Without any contributions from people seeing how the results came out, the Fiesta earned $10,385.64 as of this writing. If it keeps growing like this every year, it will become one of the larger events for Child’s Play. I know a large amount of money comes in from Something Awful, so many thanks should be extended to them each year.

It’s also the end of Blaugust, and all of the festivities that entails. It’s been fun, etc., etc. I could say that I hated everything and everyone, but that would be untruthful and my actual thoughts can be found here.

With the ending of things, it’s time to start anew. A new D&D campaign is starting tomorrow, and my Dragonborn Paladin will show up, probably to ruin everything. With the end of the Job Fiesta I can use my PSP to go back to playing Breath of Fire 3 (although I want to beat Azure Striker Gunvolt first.) Destiny’s coming out in just over a week. A friend is starting a new job, and it’s a time of transition for a lot of people. Hopefully the end of things just means new things are getting started, and I’ll be here to chronicle wherever things take me.

Records of the month can be found here
. Thanks for the trip, Bel!

On Odd Combinations

Potentially winning awards for the least expected crossover in recent memory (Pokemon Conquest comes close), Hyrule Warriors was announced about a year ago and it’s gone gold recently, so I’m writing about it.

It’s a Secret to No One

Koei’s “Warriors” series has a relatively long history containing games of various qualities. The announcement that a game was going to be made based on the Zelda series was surprising, but it doesn’t make any less sense than One Piece or Fist of the North Star. Trailers showcasing the different characters and weapons have been releasing over the past couple of weeks. Since I’m a fan of both Zelda games and Warriors games, this seems like a game I absolutely want to play.

It’s a Secret to Everyone

The two most common comments I see about the series are about the enemies not attacking and the game being about button mashing, both of which have varying degrees of truth. The games are not actually about killing hundreds of enemies, although that’s certainly a thing that happens. The primary objective in most of these games is territory control, and mass destruction of basic troops is a means to an end. The player character is almost always the strongest force on the field, and figuring out where to apply that force is where the game is interesting. Frequently you will have to react to multiple developing situations at once, and dealing with these situations frequently involves killing one or more enemy officers, who are much more of a threat than the basic troops who are primarily there to extend your combo chain. In higher difficulties the normal enemies do pose more of a threat, but I think this makes the game tedious on the highest difficulty.

Impa and Shiek
Most games in the series add more mechanics to the above framework, and I’m interested in seeing what Hyrule Warriors has in this department. There seems to be a Zelda-like inventory with traditional items in addition to the many weapons pulled from the series. These are used in creative ways, there’s a video of Midna using the hookshot to pull the moon from Majora’s Mask down on enemies. (Yes, it’s that kind of game.) I hope there’s a good game in all of the craziness.

Hookshot the moon

Fiesta Status Check

As a final note, there are now 5 weeks left in the 2014 Final Fantasy 5 Four Job Fiesta. This is still plenty of time to finish the game in, even if you haven’t started yet. I know some of you who have started but not finished, so this is a friendly reminder that the event doesn’t last forever.
second party

On DPET

Now that I’m getting more into WildStar, I started seeking more information about it, and I’ve found an annoyance with some of the class guides I’m seeing. I found a few that completely dismiss a number of skills that “don’t do enough damage”. Specifically DoT skills, like Annihilation, Devastator Probes and Ignite. These spells get ignored in favor of spells that cause big numbers, like Gamma Rays and Charged Shot. There are some problems with this approach, and I’ll be specifically focusing on Medic here. Spellslinger math gets weird because of their innate.

When I was playing an Affliction Warlock in World of Warcraft (this is back when Soul shards were items in your bag, and Siphon life was a spell that you could actually cast), I was introduced to the concept of Damage Per Execute Time (DPET), a metric used to determine if an ability is worth casting, or in what order to prioritize things in cases where multiple abilities come up at once. The basic idea is that you want to spend the most time casting the things that do the most damage, so you can use this metric to make that decision.

When looking at raw numbers, the Medic’s best skills in terms of DPET are Devastator Probes, Annihilation, Gamma Rays, Nullifier, and Quantum Cascade, in that order. Gamma Rays and Quantum Cascade have the additional consideration of their actuator cost, forcing you to (usually) use the very low DPET skill Discharge in order to continue to cast them, so this must be taken into consideration.

It’s not completely cut and dry, since AMPs and ability points can change this significantly. Also, because you have to decide which abilities you want to take, the total amount of damage an ability can do over a fight is also worth considering. I don’t have any great advice on how to set up a level 50 bar (except that it probably needs Paralytic Surge on it), but I’m just trying to fix the perception that the DoT skills are a “waste of a GCD”, when most of them do more damage than the medic’s premier single-target ability.

Fiesta Time


I managed to finish my playthrough of FF5 for the draft group (I was second to finish, behind Tam), but I’ve been a bit lazy about uploading the videos for it. This is just in time for the actual Fiesta, where my party is Knight/Berserker/White Mage/Berserker. Hopefully this goes smoothly; I think I have enough experience in the game to carry even this physical-heavy party through the whole thing.

On the Four Job Fiesta

I mentioned this in my post last week, but the Final Fantasy 5 Four Job Fiesta is coming up in a few weeks. This has been a somewhat major social event for me for the past few years, so I want to share a bit more about it.

Background

Final Fantasy V was originally released in Japan in 1992, and did not receive an official English translation until Final Fantasy Anthology for the PlayStation in 1999. (It didn’t receive a good English translation until it released for the Game Boy Advance in 2006.) Like FF3 before it and FF Tactics after it, FF5 allows characters to acquire and switch between several different jobs with unique abilities. These include classics like Black Mage, Thief, and Knight, but also new ones like Blue Mage and Samurai. The incredibly varied nature of the class system means that playthroughs can be very different each time, but certain combinations are almost game-breakingly powerful. Seeking to make the game a bit more challenging, the idea for the Job Fiesta was born.FJF

The Beginning

The Final Fantasy V Four Job Fiesta got its public start on NeoGAF, in 2009. According to RevenantKioku (RK), it grew out of a small group drafting classes, and expanded into random selections when more people expressed interest. The basic rules are that you can only use the jobs assigned to you, and you must use all of the jobs assigned to you (in any combination, before you are required to have one of each about 1/3 of the way through the game). The first year, 48 people participated and 15 finished. It continued for a year (the first year I participated), and participation went up significantly. This time, there were 125 players and 24 victors.

Breaking Out

In 2011, things got a bit bigger. Registration was done via Twitter rather than the forum (allowing for some automation and wider participation), and the event became a fundraiser for Child’s Play. 484 people registered, and 122 of them finished, raising a total of $2000. The fiesta expanded again in 2012 and 2013, raising $7455 for Child’s Play last year, expanding the options available to players each time. I don’t know what the new options are for 2014, the only hint so far is this image:2014-hint

Luck of the Draw

The fun part of playing through this way is that you don’t know what you’re going to get. Obviously some combinations are easier than others. Some single classes are capable of carrying the game on their own, like Black Mage or Samurai. Others really rely on a combination, like Red Mage (needs another caster) or Blue Mage (needs Confuse/Control from another class). It can also point out some classes that are traditionally ignored, but can be extremely powerful, like Bard and Dancer.

jobs

Almost any combination of classes can finish the game, and the community is supportive if you get stuck. I strongly encourage joining this event if you like old-school Final Fantasy, even if you haven’t played FF5 before.

Current Events #1

Since I’m not going to be around to partake in the podcast this weekend, I’ll use this as an opportunity to comment on current things. Let’s get rolling!

Amplitude Kickstarter

The best rhythm game on the PS2 is getting an HD remake/sequel for the PS3/PS4 if it can hit a rather lofty goal here on Kickstarter. This was an incredibly fun experience in solo, local multi, and online multiplayer, and I really want this to succeed. That said, I dunno how well a PS-exclusive kickstarter for a niche genre will do, even coming from the company responsible for the original (and Guitar Hero, and Rock Band, and Dance Central).amplitude

Pokémon Announcement

Nintendo announced two new Pokémon games today: “Omega Ruby” and “Alpha Sapphire”. Presumably these are remakes of, or at least related to, the original Pokémon Ruby and Sapphire that originally released for the Game Boy Advance twelve years ago. There’s not much info to go on here, but I hope they address some things wrong with these games the first time around. Team Magma had it right: Hoenn has entirely too much water. An eternity encountering Tentacool doesn’t make for an interesting game.
pokemon-omega-ruby-alpha-sapphire-main-169-us

Final Fantasy Five Four Job Fiesta

Not exactly current, as registrations are still almost a month away, but it has a blog here, a twitter here, and a subreddit here. The Final Fantasy 5 Four Job Fiesta is an event in which people agree to play through FF5 (the best Final Fantasy) under the constraint that you can only use 4 jobs out of the 20 normally granted to you over the course of the game. It started as a fun thing on a forum in 2009, and spread beyond the forum to become a fundraiser in 2011. Last year it raised $7,475 for Child’s Play. I encourage you to register and play this year even if you’ve never played FF5 before, especially since the release of the android/iOS versions makes getting a copy much easier.YHEJu3_C7HpHiCBI