Tag Archives: Job System

On Speculation

First things first, this post is inspired by Bel’s post this morning, and conversations we’ve previously had. I might be the friend he mentions who would drop everything for Blue Mage. With the announcement that Dark Knight is going to look more like the version from FFX-2 than the version from FF11, the doors are open for wild speculation on the other jobs. I have a few ideas of my own, but we’ll start with one already covered.

Berserker

In my opinion, this is a natural fit for a DPS job to go with the already-existing Marauder class. Marauders have almost everything needed to be a functional DPS class already. They have a long-duration DoT (although the potency is laughable), a slashing resistance debuff and a large DPS cooldown (which is even called “Berserk”) the only thing it lacks that the other melee DPS in the game have (including Ninja) is some form of gap closer, and all of these so far are Job abilities anyway. They’d likely have to give up the defenses of heavy armor in trade for proper DPS stats.

One of the reasons I think this would fit well is because the Warrior quests are all about not letting your rage overwhelm you, and gaining control over it. Berserker quests could provide an interesting counterpoint, displaying the power of what happens if you just let it all out. There are no actual hints of anything like this, so it’s just based on my wild speculation, but I’d like to see it.

Gambler/Trickster

There is already at least one NPC who is a master of illusion and strikes with cards. I don’t think a class focusing on such would be unreasonable, although this game doesn’t really need more DPS classes right now. With the Gold Saucer on the way, I think it would be nice to have a class using the traditional dice/cards/slots to do damage to enemies. It’s probably better for everyone involved if the number of negative effects associated with such a class were kept to a minimum, but purely positive things could still work (like Wakka’s attack reels, or Setzer’s dice).

To go along with this is the card-using trickster class from FF Tactics A2. This one lacked the random abilities, and had status abilities instead. They also had an abilities that did increased damage based on the number of statuses, similar to the ability Fester that summoners currently have. Since most of what this job did went to arcanists, it might not get reused.

Red Mage/Mystic Knight

One of the skills that I noticed early on that enemies use, but players can’t use in any way, it the en-[element] spells (like Enaero or Enthunder). These usually go to some sort of mystic knight class,but in FF11 they mostly went to the Red Mage along with a large assortment of other buffs and debuffs. Interestingly, I think this class would best fit into FF14 as a tank. Powerful defensive buffs could make up for potentially lighter armor, and weapon enchants could be switched around depending on situation, possibly for AOE, or increased survival, or other purposes.

Gun Mage

“But Ashgar, Gun Mage isn’t even a Final Fantasy class!” First, that’s incorrect. Second, as that game’s version of the Blue Mage, this would make me happy forever. As far as gun classes go, this one seems quite unlikely. Yoshi-P said that the gun class would be something that people didn’t expect (which immediately made people expect that it would be a healer), but I’m holding out hope for this.

I can dream, right?

On the Four Job Fiesta

I mentioned this in my post last week, but the Final Fantasy 5 Four Job Fiesta is coming up in a few weeks. This has been a somewhat major social event for me for the past few years, so I want to share a bit more about it.

Background

Final Fantasy V was originally released in Japan in 1992, and did not receive an official English translation until Final Fantasy Anthology for the PlayStation in 1999. (It didn’t receive a good English translation until it released for the Game Boy Advance in 2006.) Like FF3 before it and FF Tactics after it, FF5 allows characters to acquire and switch between several different jobs with unique abilities. These include classics like Black Mage, Thief, and Knight, but also new ones like Blue Mage and Samurai. The incredibly varied nature of the class system means that playthroughs can be very different each time, but certain combinations are almost game-breakingly powerful. Seeking to make the game a bit more challenging, the idea for the Job Fiesta was born.FJF

The Beginning

The Final Fantasy V Four Job Fiesta got its public start on NeoGAF, in 2009. According to RevenantKioku (RK), it grew out of a small group drafting classes, and expanded into random selections when more people expressed interest. The basic rules are that you can only use the jobs assigned to you, and you must use all of the jobs assigned to you (in any combination, before you are required to have one of each about 1/3 of the way through the game). The first year, 48 people participated and 15 finished. It continued for a year (the first year I participated), and participation went up significantly. This time, there were 125 players and 24 victors.

Breaking Out

In 2011, things got a bit bigger. Registration was done via Twitter rather than the forum (allowing for some automation and wider participation), and the event became a fundraiser for Child’s Play. 484 people registered, and 122 of them finished, raising a total of $2000. The fiesta expanded again in 2012 and 2013, raising $7455 for Child’s Play last year, expanding the options available to players each time. I don’t know what the new options are for 2014, the only hint so far is this image:2014-hint

Luck of the Draw

The fun part of playing through this way is that you don’t know what you’re going to get. Obviously some combinations are easier than others. Some single classes are capable of carrying the game on their own, like Black Mage or Samurai. Others really rely on a combination, like Red Mage (needs another caster) or Blue Mage (needs Confuse/Control from another class). It can also point out some classes that are traditionally ignored, but can be extremely powerful, like Bard and Dancer.

jobs

Almost any combination of classes can finish the game, and the community is supportive if you get stuck. I strongly encourage joining this event if you like old-school Final Fantasy, even if you haven’t played FF5 before.