Blaugust Post #28
I didn’t think this was going to happen at the start of this year, but this weekend I find myself in Seattle, attending PAX Prime with Tamrielo and Kodra. I’ve previously been to East (twice) and South, but this is my first time coming to the original venue. It’s also my first time attending any event where there’s been a Final Fantasy 14 Battle Challenge. The enemy for this event is Ravana, normally encountered as part of the Heavensward storyline at level 53. This one’s been scaled up a bit to be an appropriate challenge for level 60 characters.
We met up with another member of our free company, which meant we had 4 people familiar with the fight. Joining us were 3 people who had never played Final Fantasy 14 before, and one who did play, but was not high enough level to have seen the fight. We got through the slaughter phases pretty well, but we had some issues with the defensive phases.
In the end though, we emerged victorious. It was actually kind of satisfying helping people who hadn’t seen it before get through, and we got nice new shirts out of the deal.
Blaugust Post #10
Last night, our Monday raid beat up Bismarck (Extreme). It helped a lot to have Belghast, who cleared it with the Wednesday group last week, but it was still the first kill for 5 of us. Bismarck is one long DPS check, but more than that it’s the kind of “controlled chaos” fight that the Monday group excels at with AOEs flying everywhere and weather changes that have to be reacted to appropriately. Clearing this fight opens up our way to Thok ast Thok (Extreme) and the hardest current encounter in the game outside of Alexander (Savage).
As suits his music, Ravana asks you to dance. It’s the kind of intensely structured encounter where you need to know what’s coming, as reacting to it is generally not going to be fast enough; it’s kind of like Titan in this sense. In addition to his normal abilities, Ravana has a series of attacks called “Liberations” (Prelude to Liberation, Liberation, Swift Liberation, and Final Liberation). Each of these is a 15 second cast (he takes bonus damage while using these) that ends with a very choreographed attack pattern. These vary in difficulty from “You remember Ifrit EX, right?” to “What madman came up with this nonsense?”.
Fortunately, all is not lost, and Someone came up with these simple animations to show one way of dealing with what’s going on. I love it when players do awesome things like this, because trying to explain Final Liberation in just text requires a lot longer than the 54 seconds of this video. Understanding how and why it works that way isn’t really something you can get from the video, so there are some drawbacks there too.