Tag Archives: Relic Weapon

On Getting Carried

…be sure to make yourself as light as possible.

That’s advice I heard about League of Legends, but it clearly has wider implications. As you may have heard from Belghast, we finished our respective relic quests yesterday, earning himself a Bravura and myself a Curtana (with accompanying Holy Shield). I was dreading having to tank Garuda, which was a somewhat difficult encounter in 4-man form. On the advice of Kodra, I queued up for it anyway, and it wasn’t nearly as bad as anticipated. The other tank was massively more geared than I was, so my entire function was to be a cheerleader. It took one try, and I’m pretty sure the group would have succeeded if I’d somehow dropped dead on the pull, rather than contributing my meager tank DPS.

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Titan was a different sort of carry. Through sheer dumb luck, the other tank was also someone looking to complete his relic quest. As a result, I was the MT for that fight. I had severe aggro issues simply due to gear differences, but I did all I could to keep up. The first attempt we failed to kill the heart (several DPS had been knocked off, and I died during that phase). Second attempt looked like it was going better, but we wiped late in the fight when both healers got Venn diagrammed. On the third attempt, we lost the Scholar very early, and I saw the other healer’s ridiculous ability to carry a group given enough gear and skill. I came out of it suitably awed and with a fancy new sword+shield.

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I guess I was light enough. I’m probably going to do it again soon for my own Bravura, as I got the raw crafted weapon ready before we left the game, so I just have to do all of the bosses again. Hopefully I’ll get to do my own carrying once I get enough gear.

For more posts about… everything, check out the Blaugust Initiative. For a look at how the Lego games manage to retell complex stories without words, check out Hello Cynical Badger’s post from yesterday.

On A Slap In The Face

I had a different (and generally more accurate) title for this post earlier, but I like this one better. Today’s post is about the gradual nerfing of content over time, also known as “catering to the casuals”. I’m here to say that this is a Good Thing.

Final Fantasy XIV launched with some relatively difficult endgame content in the Hard Mode Primal fights and the Binding Coil of Bahamut (which actually remained unbeaten until the final boss was fixed in a minor patch). Three major patches later, these aren’t the most difficult or rewarding content in the game, but they’re still mechanically unchanged. What has changed is that wiping in these instances gives you a buff that increases your stats, stacking up to five times. Also, there are some alternative paths to gear so these don’t have to be a bottleneck anymore. The Hard Mode Primals are still specifically required for the Relic Quest, which is how you get your continually up-gradable relic weapon for each class.

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Bracing For Impact

Possibly because I’m convinced the player base in FF14 is from Bizzaro World, reaction to the nerfing of these instances has been mostly positive. They still require people to generally not stand in things, although it provides a bit of a buffer (Except on one fight in particular, because falling off of a small platform kills you no matter how much health you have). More importantly, all of the mechanics that would wipe the raid will still wipe the raid, so general knowledge and execution is still required. Usually (in other games), the reaction to something like this is a lot of whining that the people who beat it have their achievement invalidated, and that “casuals ruin everything”.

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As a filthy casual: I hope developers keep ignoring the people who say this. It’s nice not to see the people who are joining the game now not struggling for money (because earning it was extremely difficult) or levels (because simply keeping up with the story quest was problematic at times). There’s a lot of space between effortless and overly punitive, and games don’t need to always go toward the latter.

For more posts about… everything, check out the Blaugust Initiative. I think I’m going to highlight a post per day, Thalen’s post about Marvel Heroes is today’s.