Tag Archives: Rhythm Game

On Rocking Out For Real

Blaugust Post #27

The resurrection of Guitar Hero and Rock Band brings to mind the guitar game that came around as they were fading. Rocksmith (also on Steam) requires an actual stringed instrument and a special USB cable. The latest release is almost two years old now, but they just put it on the new consoles, so I suppose it counts as current. Unlike the others, this one is attempting to teach how to actually play guitar in the form of a game. It has an arcadey score attack mode if you miss the Guitar Hero aesthetic. It also now has several years worth of DLC.

rocksmith - cake

Needing an actual guitar or bass makes the buy-in here rather high, but for people like myself who already own one, it’s an interesting experience. It has some major flaws in teaching how to actually play an instrument, but it is pretty good for learning how to play specific songs. It (on the default settings) dynamically adds more notes in as you get more familiar with a given song. Songs you’ve never played before are adjusted for what the game thinks your skill level is.

rocksmith - jam mode

If you’ve ever thought about learning guitar, this might be a good first step. It makes “practice” entertaining, which helps a lot. You should seek out another resource if you’re serious about it, however.

On Rocking Out

Blaugust Post #26

I’m quite likely to pick up Rock Band 4 whenever that comes out, the announcement that my instruments and previously purchased tracks will continue to work was somewhat influential here. Even with varying skill levels, it makes for a very fun party game. The expansion of the single player mode helps too. They’re dropping pro guitar mode, but I never used that in RB3. (According to metrics they released, I’m far from alone.)

RB4 Logo

At the same time, Guitar Hero Live is coming out this year, and I’m not sure who the target audience is. It’s guitar-only, uses a different controller than all previous games, and abandons the colorful atmosphere of previous Guitar Hero and Rock Band games in favor of showing a live audience. When you add the tracklist included with the announcement to this, I can only conclude that it’s for someone who isn’t me. (They’ve since added tracks that I’d be more interested in playing, as well as vocals. There may be hope for this one yet.)

harmonix-RB 4

It’s 2008 all over again, but I’m OK with this. I suspect we won’t end up with mountains of unsold guitars in stores this time.

On Marching to Zanarkand

The original title of this post was going to be “On Nonsensical Titles”, but that would look silly if I ever end up writing about a Kingdom Hearts game in the future and the title is even worse.

Instead of leveling up in Destiny, I’ve been addicted to a rhythm game. (This is a thing that happens sometimes.) Theatrythm Final Fantasy: Curtain Call is the re-release of the original Theatrythm Final Fantasy for the 3DS, including somewhat expanded game modes and all of the first game’s DLC and then some. It came up on the podcast when I discussed what I’d been playing, and it’s really eaten a lot of my gaming time over the past week.

The Basics

Ignoring the EMS stages because no one cares about those, Theatrythm is about using the stylus or buttons to tap along with directions that move from left to right across the screen. The two modes that matter are Field Music Stages and Battle Music Stages, BMS and FMS from here on out. FMS involve a single character moving across the screen, potentially finding treasure along the way, and getting a prize if they go far enough. If you miss a note, your character might fall and be replaced by the next character in your party, they’ll also take a little bit of damage. Finishing the song before you run out of health completes the stage.

Crystal Cave Intro
BMS have your entire party lined up on the right in traditional Final Fantasy fashion, as notes and enemies come in from the left. Hitting a note does damage to enemies according to the characters’ strength, missing a note causes your party to take damage. Successfully beating up monsters can earn treasure, and the song is passed if you reach the end before your HP runs out.

Under the Weight

The “Final Fantasy” Part

The framework is more than just for show. Characters level up, increase stats, and can equip abilities that improve their performance in the various stages. Examples include Paeon, which provides constant healing over time, Focus, which does additional damage after a certain number of held notes, or Trance, which triples magic power once your chain is high enough.

A lot of XP
Every song has a “feature zone”, which does something special depending on how well you do in it. In FMS, this summons a chocobo to let you go faster, with the color depending on how many perfects you got. In BMS, this calles one of the series’ standard summons (Or Knights of the Round) if you don’t miss any notes, or a chocobo (which does very little damage) if you do.

Ifrit summoning
In addition, one of the primary modes of play involves going on “quests”, which give you a map of (initially hidden) songs to choose from which form a path to a boss at the end. Finishing one can get you a lot of experience and potentially rare items (crystal shards, used to unlock characters, are the most common reward). After completing a quest, you can attach its associated map to your profile, and anyone you play against in multiplayer can also do the exact same quest.

Quest Clear!

Nostalgia Overload

The songs in this game are from the entire series, including spinoffs. Without any DLC, Curtain Call has 221 songs taken from all 14 main series games and most of the spinoffs, including Crisis Core, Tactics, Crystal Chronicles, Type-0, Mystic Quest, both Dissidia games, and Advent Children. Most of the songs you would expect are included (except Liberi Fatali for some unknown reason), leaning heavily on battle themes (Yes, Fallen Angel from FF14 is in). There is some DLC for songs not included in the initial release (The game’s been out in Japan for a while) like FF5’s Ancient Library theme.

Dead Dunes All-critical

Overall, this is my Game of the Month for September. The original was good, and the changes to this version make it better in nearly every way. More songs, more characters, more modes, and more control options. If you like rhythm games and Final Fantasy, you should give this a look. If you like rhythm games and don’t like Final Fantasy, you should still give it a look, because the music is awesome.