Tag Archives: Super Smash Bros. 4

On Honorable Mentions

Recently, Aggrochat discussed our Games of the Year for 2014. It’s been an interesting year for game releases, but we still managed to find a large number of games to talk about. My personal top 5 for the year is Transistor, Diablo 3: Reaper of Souls, Pok√©mon Omega Ruby/Alpha Spphire, Shovel Knight, and Infamous: Second Son, but I feel like there were some other games that came out this year that deserve recognition. Some of them got mentioned in the podcast (most notably Dragon Age: Inquisition, and Divinity: Original Sin, which I am not talking about because I haven’t played as much of them as I’d like), but here are 5 more games that were not mentioned in no particular order that make the GOTY Honorable Mentions list.

Super Smash Bros. for 3DS/Wii U

This one couldn’t make the main list because I haven’t given it as much time as I’d like. A lot of the annoyances in Brawl (like tripping) are gone, but the changes aren’t entirely favorable to the characters I played most in previous games (Marth & Pikachu). I find the game a bit awkward to play on the 3DS, but the Wii U version already feels like an old friend. The new characters are pretty cool, especially Bowser Jr. and Mega Man. I haven’t tried online play, but I hear that’s also much improved from Brawl. There are a lot of interesting new ideas (Great Cave Offensive, Crazy Orders, 8-player Smash) but some that fall flat (Smash Tour). Overall, I do think this is the best version of Smash Bros. to date, and it’s a welcome addition to the Wii U’s library.

Crimzon Clover: World Ignition

I wrote about this one already, but I think it’s the best scrolling shooter currently on Steam. This version of Crimzon Clover is a re-release of a game that technically came out in 2011, but the World Ignition release is the game’s first release in English, so it counts for this year. The variations between the modes and ship choices keep the gameplay interesting, and the difficulty levels mean that it can be played without getting your face immediately punched in. That said, it’s no walk in the park, and I’d have a hard time recommending it as someone’s first game in the genre. I do recommend it to anyone who likes flying small objects into showers of bullets while wielding overwhelming firepower.

Theatrhythm Final Fantasy: Curtain Call

I wrote about this one already, too. If Game of the Year were decided by how much time I played any given game this year, the winner would be Final Fantasy 14. The runner up would probably be Theatrhythm. I really love rhythm games, and I don’t think any other good ones came out this year. The RPG-structure and soundtrack for this one also increases its personal appeal. Playing along to things like “Torn From the Heavens” is awesome, and tracks like “Tempus Finis” make me look forward to Type-0 HD this upcoming year. I hope there’s a Theatrhythm Kingdom Hearts at some point in the future; Theatrhythm Dragon Quest was recently announced.

Mario Kart 8

Mario Kart 8 deserves recognition for a few reasons. It presents exactly what’s expected of a Mario Kart game (although it is thankfully a bit lighter on the Blue Shells than Mario Kart 7). It’s fun in local multiplayer and online, and it’s had one of the better DLC releases I’ve seen from any game in a while. It’s also worth noting that the game is really pretty with a lot of detail in both the courses and the racers (who interact with each other in small ways when close). The course selection (both new and retro) is pretty awesome, including one of my favorites from the DS game, Tick Tock Clock. The antigrav mechanics work well and change things up just enough to make it interesting.

South Park: The Stick of Truth

If you like South Park and Paper Mario-esque RPGs, you should play this game. It’s funny, inappropriate, and quite fun. It’s somewhat easy to forget about because it came out in March, but I found it entertaining all the way through. In addition to all of the things South Park normally makes fun of, it also likes to make fun of RPG and video game conventions while cheerfully making use of them. It picks up where the Black Friday episodes of South Park leave off, so watching those is recommended. It’s probably not as strong of an RPG mechanically as Divinity or Dragon Age, but I still haven’t beaten either of those, and Stick of Truth kept me going until the very end.

Farewell, 2014

It wasn’t the best year for AAA releases, but it wasn’t a bad year in games, all things considered. I hope some of the issues of this year stay in this year (which is just wishful thinking) but there are lessons to be learned going forward. Here’s hoping that 2015 doesn’t disappoint (and that Ori and the Blind Forest gets a solid release date).

On The Road

This is going to be an interesting week. I’m packing up and moving halfway across the country for the 3rd time in my life, so computer access for the next few days is likely to be hard to come by. As a result, portable games are going to be the way of things for a little while.

The Summoner’s Journey

All the talk about FFX-2 on the podcast actually got me playing FFX on the Vita. The game is a bit prettier than I remember (which is the entire point of an HD remake, I suppose) and still plays pretty well. The Expert Sphere Grid (which was not in the North American release of the original) actually does a lot to fix one of my major complaints about the game. For the vast majority of the main game, everyone is locked into their particular path on the Sphere grid in the normal version. Yuna will only get white magic and magic boosts, Wakka will get status effects and physical bonuses, Auron will get all of the ability breaks, and so on. If you want any character to branch out, they can’t do so until late in the game. The only exception is Kimahri, who starts in the middle and can pick someone else’s path early.

In the Expert grid, everyone starts much closer to the center (Kimahri still starts in the center) and can venture down the paths intended for the other characters almost immediately. Yuna is generally the biggest benefactor of this, since she can get either Lulu’s offense or Tidus’s support abilities, giving her something to do if no one needs healing right away. Wakka can enter Auron’s section and do something about his generally low strength. You can have someone other than Kimahri learn to steal long before you get Rikku in the party. The cost of all of this is slower progression in the things the game expects you to be able to do (if you branch out) and a lower theoretical stat maximum compared to the standard grid (which you don’t need to worry about at all unless you’re a crazy person). It’s a change I like, and we’ll see how far I get this time through the game before going to play its better sequel.


On other hardware, there’s Super Smash Bros. 4. I miss certain things about playing with the GameCube controller, but other than that I really like this version of Smash. The character roster is good, although I find myself mostly sticking to old standbys like Marth and Pikachu. I like most of the changes from Brawl, especially the lack of tripping and the changes to grabs (a brief cooldown on grabs renders chain-grabbing impossible).

Bowser Spin
Unfortunately, hotel internet means I won’t be playing this with anyone anytime soon. Smash Bros. is best with other people; I had a lot of fun with it at a family gathering early last month. If you also have the game and want to play it, let me know. My friend code is 4897-6120-6518.