Tag Archives: Theatrythm

On Honorable Mentions

Recently, Aggrochat discussed our Games of the Year for 2014. It’s been an interesting year for game releases, but we still managed to find a large number of games to talk about. My personal top 5 for the year is Transistor, Diablo 3: Reaper of Souls, Pok√©mon Omega Ruby/Alpha Spphire, Shovel Knight, and Infamous: Second Son, but I feel like there were some other games that came out this year that deserve recognition. Some of them got mentioned in the podcast (most notably Dragon Age: Inquisition, and Divinity: Original Sin, which I am not talking about because I haven’t played as much of them as I’d like), but here are 5 more games that were not mentioned in no particular order that make the GOTY Honorable Mentions list.

Super Smash Bros. for 3DS/Wii U

This one couldn’t make the main list because I haven’t given it as much time as I’d like. A lot of the annoyances in Brawl (like tripping) are gone, but the changes aren’t entirely favorable to the characters I played most in previous games (Marth & Pikachu). I find the game a bit awkward to play on the 3DS, but the Wii U version already feels like an old friend. The new characters are pretty cool, especially Bowser Jr. and Mega Man. I haven’t tried online play, but I hear that’s also much improved from Brawl. There are a lot of interesting new ideas (Great Cave Offensive, Crazy Orders, 8-player Smash) but some that fall flat (Smash Tour). Overall, I do think this is the best version of Smash Bros. to date, and it’s a welcome addition to the Wii U’s library.

Crimzon Clover: World Ignition

I wrote about this one already, but I think it’s the best scrolling shooter currently on Steam. This version of Crimzon Clover is a re-release of a game that technically came out in 2011, but the World Ignition release is the game’s first release in English, so it counts for this year. The variations between the modes and ship choices keep the gameplay interesting, and the difficulty levels mean that it can be played without getting your face immediately punched in. That said, it’s no walk in the park, and I’d have a hard time recommending it as someone’s first game in the genre. I do recommend it to anyone who likes flying small objects into showers of bullets while wielding overwhelming firepower.

Theatrhythm Final Fantasy: Curtain Call

I wrote about this one already, too. If Game of the Year were decided by how much time I played any given game this year, the winner would be Final Fantasy 14. The runner up would probably be Theatrhythm. I really love rhythm games, and I don’t think any other good ones came out this year. The RPG-structure and soundtrack for this one also increases its personal appeal. Playing along to things like “Torn From the Heavens” is awesome, and tracks like “Tempus Finis” make me look forward to Type-0 HD this upcoming year. I hope there’s a Theatrhythm Kingdom Hearts at some point in the future; Theatrhythm Dragon Quest was recently announced.

Mario Kart 8

Mario Kart 8 deserves recognition for a few reasons. It presents exactly what’s expected of a Mario Kart game (although it is thankfully a bit lighter on the Blue Shells than Mario Kart 7). It’s fun in local multiplayer and online, and it’s had one of the better DLC releases I’ve seen from any game in a while. It’s also worth noting that the game is really pretty with a lot of detail in both the courses and the racers (who interact with each other in small ways when close). The course selection (both new and retro) is pretty awesome, including one of my favorites from the DS game, Tick Tock Clock. The antigrav mechanics work well and change things up just enough to make it interesting.

South Park: The Stick of Truth

If you like South Park and Paper Mario-esque RPGs, you should play this game. It’s funny, inappropriate, and quite fun. It’s somewhat easy to forget about because it came out in March, but I found it entertaining all the way through. In addition to all of the things South Park normally makes fun of, it also likes to make fun of RPG and video game conventions while cheerfully making use of them. It picks up where the Black Friday episodes of South Park leave off, so watching those is recommended. It’s probably not as strong of an RPG mechanically as Divinity or Dragon Age, but I still haven’t beaten either of those, and Stick of Truth kept me going until the very end.

Farewell, 2014

It wasn’t the best year for AAA releases, but it wasn’t a bad year in games, all things considered. I hope some of the issues of this year stay in this year (which is just wishful thinking) but there are lessons to be learned going forward. Here’s hoping that 2015 doesn’t disappoint (and that Ori and the Blind Forest gets a solid release date).

On Marching to Zanarkand

The original title of this post was going to be “On Nonsensical Titles”, but that would look silly if I ever end up writing about a Kingdom Hearts game in the future and the title is even worse.

Instead of leveling up in Destiny, I’ve been addicted to a rhythm game. (This is a thing that happens sometimes.) Theatrythm Final Fantasy: Curtain Call is the re-release of the original Theatrythm Final Fantasy for the 3DS, including somewhat expanded game modes and all of the first game’s DLC and then some. It came up on the podcast when I discussed what I’d been playing, and it’s really eaten a lot of my gaming time over the past week.

The Basics

Ignoring the EMS stages because no one cares about those, Theatrythm is about using the stylus or buttons to tap along with directions that move from left to right across the screen. The two modes that matter are Field Music Stages and Battle Music Stages, BMS and FMS from here on out. FMS involve a single character moving across the screen, potentially finding treasure along the way, and getting a prize if they go far enough. If you miss a note, your character might fall and be replaced by the next character in your party, they’ll also take a little bit of damage. Finishing the song before you run out of health completes the stage.

Crystal Cave Intro
BMS have your entire party lined up on the right in traditional Final Fantasy fashion, as notes and enemies come in from the left. Hitting a note does damage to enemies according to the characters’ strength, missing a note causes your party to take damage. Successfully beating up monsters can earn treasure, and the song is passed if you reach the end before your HP runs out.

Under the Weight

The “Final Fantasy” Part

The framework is more than just for show. Characters level up, increase stats, and can equip abilities that improve their performance in the various stages. Examples include Paeon, which provides constant healing over time, Focus, which does additional damage after a certain number of held notes, or Trance, which triples magic power once your chain is high enough.

A lot of XP
Every song has a “feature zone”, which does something special depending on how well you do in it. In FMS, this summons a chocobo to let you go faster, with the color depending on how many perfects you got. In BMS, this calles one of the series’ standard summons (Or Knights of the Round) if you don’t miss any notes, or a chocobo (which does very little damage) if you do.

Ifrit summoning
In addition, one of the primary modes of play involves going on “quests”, which give you a map of (initially hidden) songs to choose from which form a path to a boss at the end. Finishing one can get you a lot of experience and potentially rare items (crystal shards, used to unlock characters, are the most common reward). After completing a quest, you can attach its associated map to your profile, and anyone you play against in multiplayer can also do the exact same quest.

Quest Clear!

Nostalgia Overload

The songs in this game are from the entire series, including spinoffs. Without any DLC, Curtain Call has 221 songs taken from all 14 main series games and most of the spinoffs, including Crisis Core, Tactics, Crystal Chronicles, Type-0, Mystic Quest, both Dissidia games, and Advent Children. Most of the songs you would expect are included (except Liberi Fatali for some unknown reason), leaning heavily on battle themes (Yes, Fallen Angel from FF14 is in). There is some DLC for songs not included in the initial release (The game’s been out in Japan for a while) like FF5’s Ancient Library theme.

Dead Dunes All-critical

Overall, this is my Game of the Month for September. The original was good, and the changes to this version make it better in nearly every way. More songs, more characters, more modes, and more control options. If you like rhythm games and Final Fantasy, you should give this a look. If you like rhythm games and don’t like Final Fantasy, you should still give it a look, because the music is awesome.